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<div class="title">ModRoundnessT.hh</div>  </div>
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<a href="a00611.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/* ========================================================================= *</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> *                               OpenMesh                                    *</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> *           Copyright (c) 2001-2015, RWTH-Aachen University                 *</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> *           Department of Computer Graphics and Multimedia                  *</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> *                          All rights reserved.                             *</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"> *                            www.openmesh.org                               *</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment"> *---------------------------------------------------------------------------*</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment"> * This file is part of OpenMesh.                                            *</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"> *---------------------------------------------------------------------------*</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment"> * Redistribution and use in source and binary forms, with or without        *</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment"> * modification, are permitted provided that the following conditions        *</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment"> * are met:                                                                  *</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment"> * 1. Redistributions of source code must retain the above copyright notice, *</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment"> *    this list of conditions and the following disclaimer.                  *</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment"> * 2. Redistributions in binary form must reproduce the above copyright      *</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment"> *    notice, this list of conditions and the following disclaimer in the    *</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment"> *    documentation and/or other materials provided with the distribution.   *</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment"> * 3. Neither the name of the copyright holder nor the names of its          *</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment"> *    contributors may be used to endorse or promote products derived from   *</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment"> *    this software without specific prior written permission.               *</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment"> * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS       *</span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="comment"> * &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED *</span></div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="comment"> * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A           *</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="comment"> * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER *</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="comment"> * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,  *</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="comment"> * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,       *</span></div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="comment"> * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR        *</span></div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="comment"> * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF    *</span></div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="comment"> * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING      *</span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="comment"> * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS        *</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="comment"> * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.              *</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="comment"> * ========================================================================= */</span></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="comment">//=============================================================================</span></div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;<span class="comment">//  CLASS ModRoundnessT</span></div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;<span class="comment">//=============================================================================</span></div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;<span class="preprocessor">#ifndef OPENMESH_DECIMATER_MODROUNDNESST_HH</span></div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;<span class="preprocessor">#define OPENMESH_DECIMATER_MODROUNDNESST_HH</span></div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;<span class="comment">//== INCLUDES =================================================================</span></div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="a00575.html">OpenMesh/Tools/Decimater/ModBaseT.hh</a>&gt;</span></div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;<span class="preprocessor">#include &lt;math.h&gt;</span></div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;<span class="preprocessor">#if defined(OM_CC_MSVC)</span></div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;<span class="preprocessor">#  define OM_ENABLE_WARNINGS 4244</span></div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;<span class="preprocessor">#  pragma warning(disable : OM_ENABLE_WARNINGS )</span></div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;<span class="comment">//== NAMESPACE ================================================================</span></div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;<span class="keyword">namespace </span><a class="code" href="a01233.html">OpenMesh</a> { <span class="comment">// BEGIN_NS_OPENMESH</span></div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;<span class="keyword">namespace </span>Decimater { <span class="comment">// BEGIN_NS_DECIMATER</span></div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;<span class="comment">//== CLASS DEFINITION =========================================================</span></div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">class</span> MeshT&gt;</div><div class="line"><a name="l00086"></a><span class="lineno"><a class="line" href="a02697.html">   86</a></span>&#160;<span class="keyword">class </span><a class="code" href="a02697.html">ModRoundnessT</a> : <span class="keyword">public</span> <a class="code" href="a02661.html">ModBaseT</a>&lt;MeshT&gt;</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;{</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;  <span class="keyword">public</span>:</div><div class="line"><a name="l00089"></a><span class="lineno"><a class="line" href="a02697.html#a8b000e361701702ff6bdebfdf296f460">   89</a></span>&#160;  <a class="code" href="a00575.html#ae1f2d4c274e420c0e81d52cf17cc1c5b">DECIMATING_MODULE</a>( <a class="code" href="a02697.html">ModRoundnessT</a>, MeshT, Roundness );</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;  <span class="keyword">public</span>:</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;  <span class="comment">// typedefs</span></div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;  <span class="keyword">typedef</span> <span class="keyword">typename</span> MeshT::Point                      Point;</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;  <span class="keyword">typedef</span> <span class="keyword">typename</span> <a class="code" href="a02621.html">vector_traits&lt;Point&gt;::value_type</a> value_type;</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;</div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;  <span class="keyword">public</span>:</div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;</div><div class="line"><a name="l00100"></a><span class="lineno"><a class="line" href="a02697.html#a6e56da8acf8ce9a37577c07764e5c98b">  100</a></span>&#160;  <span class="keyword">explicit</span> <a class="code" href="a02697.html#a6e56da8acf8ce9a37577c07764e5c98b">ModRoundnessT</a>( MeshT &amp;_dec ) :</div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;    Base(_dec, false),</div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;    min_r_(-1.0)</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;  { }</div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;</div><div class="line"><a name="l00106"></a><span class="lineno"><a class="line" href="a02697.html#a7b6ea799f3e162748ea4612654c56eb5">  106</a></span>&#160;  <a class="code" href="a02697.html#a7b6ea799f3e162748ea4612654c56eb5">~ModRoundnessT</a>() { }</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;  <span class="keyword">public</span>: <span class="comment">// inherited</span></div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;</div><div class="line"><a name="l00120"></a><span class="lineno"><a class="line" href="a02697.html#a8cca90f7cddf16a1df74ff9255412698">  120</a></span>&#160;  <span class="keywordtype">float</span> <a class="code" href="a02697.html#a8cca90f7cddf16a1df74ff9255412698">collapse_priority</a>(<span class="keyword">const</span> <a class="code" href="a02633.html">CollapseInfo</a>&amp; _ci)<span class="keyword"> override</span></div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;    <span class="comment">//     using namespace OpenMesh;</span></div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;</div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;    <span class="keyword">typename</span> <a class="code" href="a02389.html#acf4b52db4b0198a91a02c06003623bfb">Mesh::ConstVertexOHalfedgeIter</a> voh_it(Base::mesh(), _ci.<a class="code" href="a02633.html#abacd9a21d5a78d80dc1faf617caf39e9">v0</a>);</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;    <span class="keywordtype">double</span>                                  r;</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;    <span class="keywordtype">double</span>                                  priority = 0.0; <span class="comment">//==LEGAL_COLLAPSE</span></div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;    <span class="keyword">typename</span> Mesh::FaceHandle               fhC, fhB;</div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;    <a class="code" href="a02001.html">Vec3f</a>                                   B,C;</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;    <span class="keywordflow">if</span> ( min_r_ &lt; 0.0f ) <span class="comment">// continues mode</span></div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;    {</div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;      C   = <a class="code" href="a01233.html#a6bd9c6555d30f75e4de638b1c782ad42">vector_cast</a>&lt;<a class="code" href="a02001.html">Vec3f</a>&gt;(Base::mesh().point( Base::mesh().to_vertex_handle(*voh_it)));</div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;      fhC = Base::mesh().face_handle( *voh_it );</div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;      <span class="keywordflow">for</span> (++voh_it; voh_it.is_valid(); ++voh_it)</div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;      {</div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;        B   = C;</div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;        fhB = fhC;</div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;        C   = <a class="code" href="a01233.html#a6bd9c6555d30f75e4de638b1c782ad42">vector_cast</a>&lt;<a class="code" href="a02001.html">Vec3f</a>&gt;(Base::mesh().point(Base::mesh().to_vertex_handle(*voh_it)));</div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;        fhC = Base::mesh().face_handle( *voh_it );</div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;</div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;        <span class="keywordflow">if</span> ( fhB == _ci.<a class="code" href="a02633.html#abe823726812c34c63eccc8316f5b1de5">fl</a> || fhB == _ci.<a class="code" href="a02633.html#a2962fea162ba214fe7394d60ddb322d7">fr</a> )</div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;          <span class="keywordflow">continue</span>;</div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;</div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;        <span class="comment">// simulate collapse using position of v1</span></div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;        r = roundness( vector_cast&lt;Vec3f&gt;(_ci.<a class="code" href="a02633.html#a91226116d563790a8d04b09a9ef2d965">p1</a>), B, C );</div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;</div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;        <span class="comment">// return the maximum non-roundness</span></div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;        priority = std::max( priority, (1.0-r) );</div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;</div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;      }</div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;    }</div><div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;    <span class="keywordflow">else</span> <span class="comment">// binary mode</span></div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;    {</div><div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;      C   = <a class="code" href="a01233.html#a6bd9c6555d30f75e4de638b1c782ad42">vector_cast</a>&lt;<a class="code" href="a02001.html">Vec3f</a>&gt;(Base::mesh().point( Base::mesh().to_vertex_handle(*voh_it)));</div><div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;      fhC = Base::mesh().face_handle( *voh_it );</div><div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;</div><div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;      <span class="keywordflow">for</span> (++voh_it; voh_it.is_valid() &amp;&amp; (priority==Base::LEGAL_COLLAPSE); ++voh_it)</div><div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;      {</div><div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;        B   = C;</div><div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;        fhB = fhC;</div><div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;        C   = <a class="code" href="a01233.html#a6bd9c6555d30f75e4de638b1c782ad42">vector_cast</a>&lt;<a class="code" href="a02001.html">Vec3f</a>&gt;(Base::mesh().point(Base::mesh().to_vertex_handle(*voh_it)));</div><div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;        fhC = Base::mesh().face_handle( *voh_it );</div><div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;</div><div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;        <span class="keywordflow">if</span> ( fhB == _ci.<a class="code" href="a02633.html#abe823726812c34c63eccc8316f5b1de5">fl</a> || fhB == _ci.<a class="code" href="a02633.html#a2962fea162ba214fe7394d60ddb322d7">fr</a> )</div><div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;          <span class="keywordflow">continue</span>;</div><div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;</div><div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;        priority = ( (r=roundness( vector_cast&lt;Vec3f&gt;(_ci.<a class="code" href="a02633.html#a91226116d563790a8d04b09a9ef2d965">p1</a>), B, C )) &lt; min_r_)</div><div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;                  ? Base::ILLEGAL_COLLAPSE : Base::LEGAL_COLLAPSE;</div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;      }</div><div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;    }</div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;</div><div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;    <span class="keywordflow">return</span> (<span class="keywordtype">float</span>) priority;</div><div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;  }</div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;</div><div class="line"><a name="l00177"></a><span class="lineno"><a class="line" href="a02697.html#afa0dca4d9da5196185dc4ffbedd30a39">  177</a></span>&#160;  <span class="keywordtype">void</span> <a class="code" href="a02697.html#afa0dca4d9da5196185dc4ffbedd30a39">set_error_tolerance_factor</a>(<span class="keywordtype">double</span> _factor)<span class="keyword"> override </span>{</div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;    <span class="keywordflow">if</span> (this-&gt;<a class="code" href="a02661.html#a1c102bc43acb81911c27024032b48b02">is_binary</a>()) {</div><div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;      <span class="keywordflow">if</span> (_factor &gt;= 0.0 &amp;&amp; _factor &lt;= 1.0) {</div><div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;        <span class="comment">// the smaller the factor, the smaller min_r_ gets</span></div><div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;        <span class="comment">// thus creating a stricter constraint</span></div><div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;        <span class="comment">// division by error_tolerance_factor_ is for normalization</span></div><div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;        value_type min_roundness = min_r_ * <span class="keyword">static_cast&lt;</span>value_type<span class="keyword">&gt;</span>(_factor / this-&gt;error_tolerance_factor_);</div><div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;        <a class="code" href="a02697.html#a825e256b8e67059958ad809e9ace85c3">set_min_roundness</a>(min_roundness);</div><div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;        this-&gt;error_tolerance_factor_ = _factor;</div><div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;      }</div><div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;}</div><div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;  }</div><div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;</div><div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;</div><div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;<span class="keyword">public</span>: <span class="comment">// specific methods</span></div><div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;</div><div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;  <span class="keywordtype">void</span> set_min_angle( <span class="keywordtype">float</span> _angle, <span class="keywordtype">bool</span> <span class="comment">/* _binary=true */</span> )</div><div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;  {</div><div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;    assert( _angle &gt; 0 &amp;&amp; _angle &lt; 60 );</div><div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;</div><div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;    _angle = float(M_PI * _angle /180.0);</div><div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;</div><div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;    <a class="code" href="a02001.html">Vec3f</a> A,B,C;</div><div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;</div><div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;    A = <a class="code" href="a01233.html#aeb4e43a28974a16e6131fd93eef1ebfe">Vec3f</a>(               0.0f, 0.0f,           0.0f);</div><div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;    B = <a class="code" href="a01233.html#aeb4e43a28974a16e6131fd93eef1ebfe">Vec3f</a>( 2.0f * cos(_angle), 0.0f,           0.0f);</div><div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;    C = <a class="code" href="a01233.html#aeb4e43a28974a16e6131fd93eef1ebfe">Vec3f</a>(        cos(_angle), sin(_angle),    0.0f);</div><div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;</div><div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;    <span class="keywordtype">double</span> r1 = roundness(A,B,C);</div><div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;</div><div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;    _angle = float(0.5 * ( M_PI - _angle ));</div><div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;</div><div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;    A = <a class="code" href="a01233.html#aeb4e43a28974a16e6131fd93eef1ebfe">Vec3f</a>(             0.0f, 0.0f,           0.0f);</div><div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160;    B = <a class="code" href="a01233.html#aeb4e43a28974a16e6131fd93eef1ebfe">Vec3f</a>( 2.0f*cos(_angle), 0.0f,           0.0f);</div><div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;    C = <a class="code" href="a01233.html#aeb4e43a28974a16e6131fd93eef1ebfe">Vec3f</a>(      cos(_angle), sin(_angle),    0.0f);</div><div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;</div><div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;    <span class="keywordtype">double</span> r2 = roundness(A,B,C);</div><div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;</div><div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;    <a class="code" href="a02697.html#a825e256b8e67059958ad809e9ace85c3">set_min_roundness</a>( value_type(std::min(r1,r2)), <span class="keyword">true</span> );</div><div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;  }</div><div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;</div><div class="line"><a name="l00225"></a><span class="lineno"><a class="line" href="a02697.html#a825e256b8e67059958ad809e9ace85c3">  225</a></span>&#160;  <span class="keywordtype">void</span> <a class="code" href="a02697.html#a825e256b8e67059958ad809e9ace85c3">set_min_roundness</a>( value_type _min_roundness, <span class="keywordtype">bool</span> _binary=<span class="keyword">true</span> )</div><div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;  {</div><div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;    assert( 0.0 &lt;= _min_roundness &amp;&amp; _min_roundness &lt;= 1.0 );</div><div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;    min_r_  = _min_roundness;</div><div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;    Base::set_binary(_binary);</div><div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;  }</div><div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;</div><div class="line"><a name="l00233"></a><span class="lineno"><a class="line" href="a02697.html#a1269b89dd5b20adbf0d81a7a86cc549b">  233</a></span>&#160;  <span class="keywordtype">void</span> <a class="code" href="a02697.html#a1269b89dd5b20adbf0d81a7a86cc549b">unset_min_roundness</a>()</div><div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;  {</div><div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;    min_r_  = -1.0;</div><div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;    Base::set_binary(<span class="keyword">false</span>);</div><div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;  }</div><div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;</div><div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;  <span class="comment">// Compute a normalized roundness of a triangle ABC</span></div><div class="line"><a name="l00240"></a><span class="lineno">  240</span>&#160;  <span class="comment">//</span></div><div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;  <span class="comment">// Having</span></div><div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;  <span class="comment">//   A,B,C corner points of triangle</span></div><div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160;  <span class="comment">//   a,b,c the vectors BC,CA,AB</span></div><div class="line"><a name="l00244"></a><span class="lineno">  244</span>&#160;  <span class="comment">//   Area  area of triangle</span></div><div class="line"><a name="l00245"></a><span class="lineno">  245</span>&#160;  <span class="comment">//</span></div><div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160;  <span class="comment">// then define</span></div><div class="line"><a name="l00247"></a><span class="lineno">  247</span>&#160;  <span class="comment">//</span></div><div class="line"><a name="l00248"></a><span class="lineno">  248</span>&#160;  <span class="comment">//      radius of circumference</span></div><div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160;  <span class="comment">// R := -----------------------</span></div><div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;  <span class="comment">//      length of shortest edge</span></div><div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160;  <span class="comment">//</span></div><div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;  <span class="comment">//       ||a|| * ||b|| * ||c||</span></div><div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;  <span class="comment">//       ---------------------</span></div><div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;  <span class="comment">//             4 * Area                 ||a|| * ||b|| * ||c||</span></div><div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160;  <span class="comment">//    = ----------------------- = -----------------------------------</span></div><div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;  <span class="comment">//      min( ||a||,||b||,||c||)   4 * Area * min( ||a||,||b||,||c|| )</span></div><div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160;  <span class="comment">//</span></div><div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;  <span class="comment">//                      ||a|| * ||b|| * ||c||</span></div><div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;  <span class="comment">//    = -------------------------------------------------------</span></div><div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160;  <span class="comment">//      4 *  1/2 * ||cross(B-A,C-A)||  * min( ||a||,||b||,||c|| )</span></div><div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;  <span class="comment">//</span></div><div class="line"><a name="l00262"></a><span class="lineno">  262</span>&#160;  <span class="comment">//                         a&#39;a * b&#39;b * c&#39;c</span></div><div class="line"><a name="l00263"></a><span class="lineno">  263</span>&#160;  <span class="comment">// R� = ----------------------------------------------------------</span></div><div class="line"><a name="l00264"></a><span class="lineno">  264</span>&#160;  <span class="comment">//       4 * cross(B-A,C-A)&#39;cross(B-A,C-A) * min( a&#39;a, b&#39;b, c&#39;c )</span></div><div class="line"><a name="l00265"></a><span class="lineno">  265</span>&#160;  <span class="comment">//</span></div><div class="line"><a name="l00266"></a><span class="lineno">  266</span>&#160;  <span class="comment">//                      a&#39;a * b&#39;b * c&#39;c</span></div><div class="line"><a name="l00267"></a><span class="lineno">  267</span>&#160;  <span class="comment">// R = 1/2 * sqrt(---------------------------)</span></div><div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;  <span class="comment">//                 AA * min( a&#39;a, b&#39;b, c&#39;c )</span></div><div class="line"><a name="l00269"></a><span class="lineno">  269</span>&#160;  <span class="comment">//</span></div><div class="line"><a name="l00270"></a><span class="lineno">  270</span>&#160;  <span class="comment">// At angle 60� R has it&#39;s minimum for all edge lengths = sqrt(1/3)</span></div><div class="line"><a name="l00271"></a><span class="lineno">  271</span>&#160;  <span class="comment">//</span></div><div class="line"><a name="l00272"></a><span class="lineno">  272</span>&#160;  <span class="comment">// Define normalized roundness</span></div><div class="line"><a name="l00273"></a><span class="lineno">  273</span>&#160;  <span class="comment">//</span></div><div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;  <span class="comment">// nR := sqrt(1/3) / R</span></div><div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160;  <span class="comment">//</span></div><div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;  <span class="comment">//                         AA * min( a&#39;a, b&#39;b, c&#39;c )</span></div><div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;  <span class="comment">//     = sqrt(4/3) * sqrt(---------------------------)</span></div><div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160;  <span class="comment">//                              a&#39;a * b&#39;b * c&#39;c</span></div><div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;  <span class="comment">//</span></div><div class="line"><a name="l00280"></a><span class="lineno">  280</span>&#160;  <span class="keywordtype">double</span> roundness( <span class="keyword">const</span> <a class="code" href="a02001.html">Vec3f</a>&amp; A, <span class="keyword">const</span> <a class="code" href="a02001.html">Vec3f</a>&amp; B, <span class="keyword">const</span> <a class="code" href="a02001.html">Vec3f</a> &amp;C )</div><div class="line"><a name="l00281"></a><span class="lineno">  281</span>&#160;  {</div><div class="line"><a name="l00282"></a><span class="lineno">  282</span>&#160;    <span class="keyword">const</span> value_type epsilon = value_type(1e-15);</div><div class="line"><a name="l00283"></a><span class="lineno">  283</span>&#160;</div><div class="line"><a name="l00284"></a><span class="lineno">  284</span>&#160;    <span class="keyword">static</span> <span class="keyword">const</span> value_type sqrt43 = value_type(sqrt(4.0/3.0)); <span class="comment">// 60�,a=b=c, **)</span></div><div class="line"><a name="l00285"></a><span class="lineno">  285</span>&#160;</div><div class="line"><a name="l00286"></a><span class="lineno">  286</span>&#160;    <a class="code" href="a02001.html">Vec3f</a> vecAC     = C-A;</div><div class="line"><a name="l00287"></a><span class="lineno">  287</span>&#160;    <a class="code" href="a02001.html">Vec3f</a> vecAB     = B-A;</div><div class="line"><a name="l00288"></a><span class="lineno">  288</span>&#160;</div><div class="line"><a name="l00289"></a><span class="lineno">  289</span>&#160;    <span class="comment">// compute squared values to avoid sqrt-computations</span></div><div class="line"><a name="l00290"></a><span class="lineno">  290</span>&#160;    value_type aa = (B-C).sqrnorm();</div><div class="line"><a name="l00291"></a><span class="lineno">  291</span>&#160;    value_type bb = vecAC.<a class="code" href="a02001.html#af67478ef2dced38084ebb2dbe74274c7">sqrnorm</a>();</div><div class="line"><a name="l00292"></a><span class="lineno">  292</span>&#160;    value_type cc = vecAB.<a class="code" href="a02001.html#af67478ef2dced38084ebb2dbe74274c7">sqrnorm</a>();</div><div class="line"><a name="l00293"></a><span class="lineno">  293</span>&#160;    value_type AA = <a class="code" href="a01233.html#af37af4054108f1fef53058ff57689763">cross</a>(vecAC,vecAB).sqrnorm(); <span class="comment">// without factor 1/4   **)</span></div><div class="line"><a name="l00294"></a><span class="lineno">  294</span>&#160;</div><div class="line"><a name="l00295"></a><span class="lineno">  295</span>&#160;    <span class="keywordflow">if</span> ( AA &lt; epsilon )</div><div class="line"><a name="l00296"></a><span class="lineno">  296</span>&#160;      <span class="keywordflow">return</span> 0.0;</div><div class="line"><a name="l00297"></a><span class="lineno">  297</span>&#160;</div><div class="line"><a name="l00298"></a><span class="lineno">  298</span>&#160;    <span class="keywordtype">double</span> nom   = AA * std::min( std::min(aa,bb),cc );</div><div class="line"><a name="l00299"></a><span class="lineno">  299</span>&#160;    <span class="keywordtype">double</span> denom = aa * bb * cc;</div><div class="line"><a name="l00300"></a><span class="lineno">  300</span>&#160;    <span class="keywordtype">double</span> nR    = sqrt43 * sqrt(nom/denom);</div><div class="line"><a name="l00301"></a><span class="lineno">  301</span>&#160;</div><div class="line"><a name="l00302"></a><span class="lineno">  302</span>&#160;    <span class="keywordflow">return</span> nR;</div><div class="line"><a name="l00303"></a><span class="lineno">  303</span>&#160;  }</div><div class="line"><a name="l00304"></a><span class="lineno">  304</span>&#160;</div><div class="line"><a name="l00305"></a><span class="lineno">  305</span>&#160;  <span class="keyword">private</span>:</div><div class="line"><a name="l00306"></a><span class="lineno">  306</span>&#160;</div><div class="line"><a name="l00307"></a><span class="lineno">  307</span>&#160;  value_type min_r_;</div><div class="line"><a name="l00308"></a><span class="lineno">  308</span>&#160;};</div><div class="line"><a name="l00309"></a><span class="lineno">  309</span>&#160;</div><div class="line"><a name="l00310"></a><span class="lineno">  310</span>&#160;</div><div class="line"><a name="l00311"></a><span class="lineno">  311</span>&#160;<span class="comment">//=============================================================================</span></div><div class="line"><a name="l00312"></a><span class="lineno">  312</span>&#160;} <span class="comment">// END_NS_DECIMATER</span></div><div class="line"><a name="l00313"></a><span class="lineno">  313</span>&#160;} <span class="comment">// END_NS_OPENMESH</span></div><div class="line"><a name="l00314"></a><span class="lineno">  314</span>&#160;<span class="comment">//=============================================================================</span></div><div class="line"><a name="l00315"></a><span class="lineno">  315</span>&#160;<span class="preprocessor">#if defined(OM_CC_MSVC) &amp;&amp; defined(OM_ENABLE_WARNINGS)</span></div><div class="line"><a name="l00316"></a><span class="lineno">  316</span>&#160;<span class="preprocessor">#  pragma warning(default : OM_ENABLE_WARNINGS)</span></div><div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;<span class="preprocessor">#  undef OM_ENABLE_WARNINGS</span></div><div class="line"><a name="l00318"></a><span class="lineno">  318</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00319"></a><span class="lineno">  319</span>&#160;<span class="comment">//=============================================================================</span></div><div class="line"><a name="l00320"></a><span class="lineno">  320</span>&#160;<span class="preprocessor">#endif // OPENMESH_DECIMATER_MODROUNDNESST_HH defined</span></div><div class="line"><a name="l00321"></a><span class="lineno">  321</span>&#160;<span class="comment">//=============================================================================</span></div><div class="line"><a name="l00322"></a><span class="lineno">  322</span>&#160;</div><div class="ttc" id="a01233_html_a6bd9c6555d30f75e4de638b1c782ad42"><div class="ttname"><a href="a01233.html#a6bd9c6555d30f75e4de638b1c782ad42">OpenMesh::vector_cast</a></div><div class="ttdeci">void vector_cast(const src_t &amp;_src, dst_t &amp;_dst, GenProg::Int2Type&lt; n &gt;)</div><div class="ttdoc">Cast vector type to another vector type by copying the vector elements. </div><div class="ttdef"><b>Definition:</b> vector_cast.hh:81</div></div>
<div class="ttc" id="a02661_html_a1c102bc43acb81911c27024032b48b02"><div class="ttname"><a href="a02661.html#a1c102bc43acb81911c27024032b48b02">OpenMesh::Decimater::ModBaseT::is_binary</a></div><div class="ttdeci">bool is_binary(void) const</div><div class="ttdoc">Returns true if criteria returns a binary value. </div><div class="ttdef"><b>Definition:</b> ModBaseT.hh:220</div></div>
<div class="ttc" id="a02633_html_abe823726812c34c63eccc8316f5b1de5"><div class="ttname"><a href="a02633.html#abe823726812c34c63eccc8316f5b1de5">OpenMesh::Decimater::CollapseInfoT::fl</a></div><div class="ttdeci">Mesh::FaceHandle fl</div><div class="ttdoc">Left face. </div><div class="ttdef"><b>Definition:</b> CollapseInfoT.hh:95</div></div>
<div class="ttc" id="a02697_html"><div class="ttname"><a href="a02697.html">OpenMesh::Decimater::ModRoundnessT</a></div><div class="ttdoc">Use Roundness of triangles to control decimation. </div><div class="ttdef"><b>Definition:</b> ModRoundnessT.hh:86</div></div>
<div class="ttc" id="a02697_html_a1269b89dd5b20adbf0d81a7a86cc549b"><div class="ttname"><a href="a02697.html#a1269b89dd5b20adbf0d81a7a86cc549b">OpenMesh::Decimater::ModRoundnessT::unset_min_roundness</a></div><div class="ttdeci">void unset_min_roundness()</div><div class="ttdoc">Unset minimum value constraint and enable non-binary mode. </div><div class="ttdef"><b>Definition:</b> ModRoundnessT.hh:233</div></div>
<div class="ttc" id="a02001_html_af67478ef2dced38084ebb2dbe74274c7"><div class="ttname"><a href="a02001.html#af67478ef2dced38084ebb2dbe74274c7">OpenMesh::VectorT::sqrnorm</a></div><div class="ttdeci">decltype(std::declval&lt; S &gt;() *std::declval&lt; S &gt;()) sqrnorm() const</div><div class="ttdoc">compute squared euclidean norm </div><div class="ttdef"><b>Definition:</b> Vector11T.hh:421</div></div>
<div class="ttc" id="a02001_html"><div class="ttname"><a href="a02001.html">OpenMesh::VectorT&lt; float, 3 &gt;</a></div></div>
<div class="ttc" id="a02697_html_a825e256b8e67059958ad809e9ace85c3"><div class="ttname"><a href="a02697.html#a825e256b8e67059958ad809e9ace85c3">OpenMesh::Decimater::ModRoundnessT::set_min_roundness</a></div><div class="ttdeci">void set_min_roundness(value_type _min_roundness, bool _binary=true)</div><div class="ttdoc">Set a minimum roundness value. </div><div class="ttdef"><b>Definition:</b> ModRoundnessT.hh:225</div></div>
<div class="ttc" id="a00575_html"><div class="ttname"><a href="a00575.html">ModBaseT.hh</a></div><div class="ttdoc">Base class for all decimation modules. </div></div>
<div class="ttc" id="a02621_html"><div class="ttname"><a href="a02621.html">OpenMesh::vector_traits</a></div><div class="ttdoc">Helper class providing information about a vector type. </div><div class="ttdef"><b>Definition:</b> vector_traits.hh:88</div></div>
<div class="ttc" id="a02389_html_acf4b52db4b0198a91a02c06003623bfb"><div class="ttname"><a href="a02389.html#acf4b52db4b0198a91a02c06003623bfb">OpenMesh::PolyMeshT::ConstVertexOHalfedgeIter</a></div><div class="ttdeci">Kernel::ConstVertexOHalfedgeIter ConstVertexOHalfedgeIter</div><div class="ttdoc">Circulator. </div><div class="ttdef"><b>Definition:</b> PolyMeshT.hh:173</div></div>
<div class="ttc" id="a01233_html_aeb4e43a28974a16e6131fd93eef1ebfe"><div class="ttname"><a href="a01233.html#aeb4e43a28974a16e6131fd93eef1ebfe">OpenMesh::Vec3f</a></div><div class="ttdeci">VectorT&lt; float, 3 &gt; Vec3f</div><div class="ttdoc">3-float vector </div><div class="ttdef"><b>Definition:</b> Vector11T.hh:850</div></div>
<div class="ttc" id="a02697_html_afa0dca4d9da5196185dc4ffbedd30a39"><div class="ttname"><a href="a02697.html#afa0dca4d9da5196185dc4ffbedd30a39">OpenMesh::Decimater::ModRoundnessT::set_error_tolerance_factor</a></div><div class="ttdeci">void set_error_tolerance_factor(double _factor) override</div><div class="ttdoc">set the percentage of minimum roundness </div><div class="ttdef"><b>Definition:</b> ModRoundnessT.hh:177</div></div>
<div class="ttc" id="a00575_html_ae1f2d4c274e420c0e81d52cf17cc1c5b"><div class="ttname"><a href="a00575.html#ae1f2d4c274e420c0e81d52cf17cc1c5b">DECIMATING_MODULE</a></div><div class="ttdeci">#define DECIMATING_MODULE(Classname, MeshT, Name)</div><div class="ttdoc">Convenience macro, to be used in derived modules The macro defines the types. </div><div class="ttdef"><b>Definition:</b> ModBaseT.hh:149</div></div>
<div class="ttc" id="a02661_html"><div class="ttname"><a href="a02661.html">OpenMesh::Decimater::ModBaseT</a></div><div class="ttdoc">Base class for all decimation modules. </div><div class="ttdef"><b>Definition:</b> ModBaseT.hh:192</div></div>
<div class="ttc" id="a02633_html_a2962fea162ba214fe7394d60ddb322d7"><div class="ttname"><a href="a02633.html#a2962fea162ba214fe7394d60ddb322d7">OpenMesh::Decimater::CollapseInfoT::fr</a></div><div class="ttdeci">Mesh::FaceHandle fr</div><div class="ttdoc">Right face. </div><div class="ttdef"><b>Definition:</b> CollapseInfoT.hh:96</div></div>
<div class="ttc" id="a02697_html_a6e56da8acf8ce9a37577c07764e5c98b"><div class="ttname"><a href="a02697.html#a6e56da8acf8ce9a37577c07764e5c98b">OpenMesh::Decimater::ModRoundnessT::ModRoundnessT</a></div><div class="ttdeci">ModRoundnessT(MeshT &amp;_dec)</div><div class="ttdoc">Constructor. </div><div class="ttdef"><b>Definition:</b> ModRoundnessT.hh:100</div></div>
<div class="ttc" id="a02697_html_a7b6ea799f3e162748ea4612654c56eb5"><div class="ttname"><a href="a02697.html#a7b6ea799f3e162748ea4612654c56eb5">OpenMesh::Decimater::ModRoundnessT::~ModRoundnessT</a></div><div class="ttdeci">~ModRoundnessT()</div><div class="ttdoc">Destructor. </div><div class="ttdef"><b>Definition:</b> ModRoundnessT.hh:106</div></div>
<div class="ttc" id="a02633_html_a91226116d563790a8d04b09a9ef2d965"><div class="ttname"><a href="a02633.html#a91226116d563790a8d04b09a9ef2d965">OpenMesh::Decimater::CollapseInfoT::p1</a></div><div class="ttdeci">Mesh::Point p1</div><div class="ttdoc">Positions of remaining vertex. </div><div class="ttdef"><b>Definition:</b> CollapseInfoT.hh:94</div></div>
<div class="ttc" id="a01233_html_af37af4054108f1fef53058ff57689763"><div class="ttname"><a href="a01233.html#af37af4054108f1fef53058ff57689763">OpenMesh::cross</a></div><div class="ttdeci">osg::Vec3f cross(const osg::Vec3f &amp;_v1, const osg::Vec3f &amp;_v2)</div><div class="ttdoc">Adapter for osg vector member computing a scalar product. </div><div class="ttdef"><b>Definition:</b> VectorAdapter.hh:191</div></div>
<div class="ttc" id="a01233_html"><div class="ttname"><a href="a01233.html">OpenMesh</a></div><div class="ttdoc">Contains all the mesh ingredients like the polygonal mesh, the triangle mesh, different mesh kernels ...</div><div class="ttdef"><b>Definition:</b> MeshItems.hh:59</div></div>
<div class="ttc" id="a02633_html"><div class="ttname"><a href="a02633.html">OpenMesh::Decimater::CollapseInfoT</a></div><div class="ttdoc">Stores information about a halfedge collapse. </div><div class="ttdef"><b>Definition:</b> CollapseInfoT.hh:74</div></div>
<div class="ttc" id="a02633_html_abacd9a21d5a78d80dc1faf617caf39e9"><div class="ttname"><a href="a02633.html#abacd9a21d5a78d80dc1faf617caf39e9">OpenMesh::Decimater::CollapseInfoT::v0</a></div><div class="ttdeci">Mesh::VertexHandle v0</div><div class="ttdoc">Vertex to be removed. </div><div class="ttdef"><b>Definition:</b> CollapseInfoT.hh:91</div></div>
<div class="ttc" id="a02697_html_a8cca90f7cddf16a1df74ff9255412698"><div class="ttname"><a href="a02697.html#a8cca90f7cddf16a1df74ff9255412698">OpenMesh::Decimater::ModRoundnessT::collapse_priority</a></div><div class="ttdeci">float collapse_priority(const CollapseInfo &amp;_ci) override</div><div class="ttdoc">Compute collapse priority due to roundness of triangle. </div><div class="ttdef"><b>Definition:</b> ModRoundnessT.hh:120</div></div>
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